Key Concepts

You can easily understand many processes in Design Studio if you have a solid grasp of three fundamental concepts: groups, scenes, and triggers.

Groups are collections of devices intended to be controlled together. Scenes are combinations of color and intensity configurations for groups. Triggers are the events that switch between one scene and another (in some cases, one show and another). To use an analogy, a group is like a squad, a scene is like a command, and a trigger is the event that causes the command.